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841. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored I don't really like fitting Gyrostabilizers either. Can we get a 1.1x damage increase and a 10.5% ROF increase as well? Sorry for the sarcasm To mare, but that is essentially what you are asking. Pretty...
- by Pattern Clarc - at 2009.11.05 16:38:00
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842. New mail feedback - in Test Server Feedback [original thread]
Would it be possible to add an *Archive* folder or the ability to create folders (not mailing lists)? Or is that what labels are for? How do labels work? Will a search function be possible? (similar to the cargo bay search?) This is honestly o...
- by Pattern Clarc - at 2009.11.05 16:18:00
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843. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: darkmancer Originally by: Schmell The sad thing - TC and TE changes affects everyone. So standart fleet tempest will have 140+70, fine, but others will have around 50km falloff too. For apoc it is like 212+50 If ...
- by Pattern Clarc - at 2009.11.05 15:43:00
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844. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare yes because any good fit can afford 5 range module expecially on AC (never heard about stackin penality) Opps, should have read 2 tracking enhancers. Quote: Why make it another typical tank+gank BS when...
- by Pattern Clarc - at 2009.11.05 15:21:00
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845. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Also muninn volley damage drops by 10% with sisi nuclear even with 25% more base alpha. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.11.05 15:12:00
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846. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I think the damage selection and fall off are enough for Ac's. With 5 TE's I get +55km fall off on 800mm's, +40km fall off on fall off bonused 425mm's and 19km on bonused 200mm's go to 19km. It's going to mean a bunch of new fittings and a genera...
- by Pattern Clarc - at 2009.11.05 14:57:00
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847. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Through testing I have to dissagree with removing the 30% increase to fall off for TC's and TE's TBH. The only thing that would probably need some thinking about is the ammo. Probably 12/0.5 8/1.0 5/1.6 should be 11/0.7 8/0.6 6/1.6 ____ Domina...
- by Pattern Clarc - at 2009.11.05 14:14:00
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848. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 04/11/2009 18:12:03 Originally by: Nuts Nougat ... Sounds like you want a brutix with neutrons with the ability to fit 1400mm's.. instead of a Minmatar battleship tbh. You niether like the typical style o...
- by Pattern Clarc - at 2009.11.04 18:11:00
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849. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 04/11/2009 12:13:45 Originally by: Nuts Nougat And this is IMO what Minmatar should be about. Subpar tank Thats your opinion, reality is that this isn't what minmatar is about at all. Due to the combina...
- by Pattern Clarc - at 2009.11.04 12:13:00
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850. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
720mm / 650mm get 25% more alpha IIRC ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.11.03 15:40:00
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851. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I think this is everything... Ammo Changes - Base Values: Long Range (1.6 range modifier - 5 damage - 5% tracking bonus): ò Carbonized Lead - 4 kinetic / 1 explosive ò Nuclear - 4 explosive / 1 kinetic ò Proton - 3 em / 2 kinetic Medium ...
- by Pattern Clarc - at 2009.11.03 13:19:00
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852. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Any news on ship changes? (Tempest, Muninn) Maybe a new thread? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.11.03 12:07:00
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853. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Updated ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.11.03 11:55:00
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854. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Any eta on when this may hit Sisi?? Less than a month to go now. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.11.02 20:06:00
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855. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/10/2009 17:55:25 Originally by: Etho Demerzel Originally by: Roemy Schneider Edited by: Roemy Schneider on 30/10/2009 17:16:12 me too! me too! -.- - i'm not sure about tracking yet so i only ...
- by Pattern Clarc - at 2009.10.30 17:53:00
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856. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Looking at these charts makes me wonder who in there right mind would ever use 1200mm artillery ever again, especially without alpha changes. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.30 17:46:00
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857. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/10/2009 17:21:04 Which ones which? I'm assuming red is the tempest? For it to get anywhere near the dps of a megathron, it'll have to use torps. Otherwise barrage is the way to go.. If green is the tempest, th...
- by Pattern Clarc - at 2009.10.30 17:19:00
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858. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/10/2009 16:59:20 Could you do all future unresisted graphs with 0 transversal velocity please. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.30 16:59:00
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859. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Caroline Nikon Originally by: Pattern Clarc Edited by: Pattern Clarc on 30/10/2009 15:08:38 You have near pure damage type selection, so the point on armour tankers requiring explosive hardeners is ******ed becau...
- by Pattern Clarc - at 2009.10.30 15:16:00
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860. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 30/10/2009 15:08:38 You have near pure damage type selection, so the point on armour tankers requiring explosive hardeners is ******ed because the top 3 ammo types are just as potent. Originally by: Uncle Sm...
- by Pattern Clarc - at 2009.10.30 15:08:00
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